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Wednesday, 19 October 2011

Uncharted: Drake's Fortune

Back in 2007, when Uncharted: Drake's Fortune was released - the games market was a flood of grey/green/brown FPS games. The palette and saturation of these games were burnt-out and the visuals were aiming for photorealism.

Uncharted broke the mould in releasing a game with, as quoted by Amy Henning - game director, "a stylised reality". This meant that the game did not try to emulate realism - but capture it. Hopefully, when done right, this is a technique that won't age as badly with technology as photorealism tends to do, and avoided the nasty obstacle that is uncanny valley. This is something that spurred and inspired me, as they were brave enough to try and create something new - something that hasn't been done before in game or was lacking - and showcase it!



Amy Henning also touched upon "going outside your comfort zone" to create something new and worth it. This is also a philosophy in art and life that I believe in and I hope to keep that element alive as I progress.

Uncharted is why I'm here today. Whether or not I stay in game or film is irrelevant - it made me believe that creative arts CAN be a career choice and that being a creative person is hard work, but totally worth it.

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