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Monday, 10 October 2011

Personal Statement

As part of our module we are to fill out and complete a personal statement. The personal statement is good for listing our personal goals and aims throughout our project and to serve as a reminder as to what our original goals were.


Personal Statement

Inspiration and Interests
I am mostly inspired by other art and artists, in either film and animation - old and new, other traditional and digital artists, video games, books etc...
However, I also draw inspiration from the world around me, creatures, history, culture, music, technology and life experiences.
I would like to be able to produce something that showcases my technical abilities and understanding, as well as my interest in character design and visual styles - perhaps some sort of showcase piece with little to no animation.
Career and Creative Aims
Personally, a role with requires an advanced knowledge of technical skills and understanding with some creative input.

Knowing this, a technical artist/animator is ideal with regards to my interests, skills and mindsets. I would preferably like to work within games, but film and production are not being ruled out.
Other roles that could be suitable are character modeller, or character artist in general. Generalist roles such as 3D artist or 2D artist are also considered considering the scope of the company and/or game.
Current Skills and Abilities

3D modelling for games and production with an understanding of topology, edge flow and efficiency in models, UV texture mapping, efficient texture maps from scratch and photo resource, basic digital sculpting, basic character & prop rigging, basic animation for production and games, traditional art skills such as life drawing, painting and sketching - from concept art to character design.
Programs capable with:
Autodesk Maya
Adobe Photoshop
Adobe Illustrator
Pixologic ZBrush
3D Coat
Skill Gaps

Technical Art & Animation - Rigging beyond bipedal rigging (quadrupedal rigging, non-standard rigging, advanced rigging), custom GUI, scripting (Python and MELscript), shaders, cloth, fur, hair, muscle systems, dynamics, etc...
Modelling & Texturing- Sculpting, maps other than AO, diffuse, spec, transparent, normal, inorganic modelling,


In other news this week is Pitch Week. Later on in the week I will be posting a summary of my supervised pitch. 
I will be presenting my own project towards the end of the week. Hopefully this will supply me with some helpful and interesting feedback.

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