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Thursday, 16 February 2012

Animex 2012

Hey blog!



The lack of activity lately is due to the fact that for the entire of last week I attended Animex, a festival for games and animation/film held down in Teeside University, Middlesbourgh. I originally intended to do work down here, bringing my laptop along - but upon arrivial I discovered that there was too much to do that was not to be missed out on. I attended talks by Valve, Naughty Dog and Epic, as well as talks by Framestore, MPC and Double Negative - visual effects companies. I also attended a workshop that was relevant to my dissertation - titled "Engage your left brain - practical maths and physics for digital artists". Overall, the festival was a very enjoyable experience, and although I did not managed to do a lot in terms of my university dissertation I learnt a lot about the realities of work and also a lot of interesting tips, tricks and solutions for specific problems encountered in these fields. Finally, I learnt that my portfolio is rather weak, and it really needs to be beefed up upon graduation - something my project will help me achieve.

I could write a whole entry on my experience at Animex, but this is not really the place to do it - as although it wasn't entirely helpful to my degree at hand - it was certainly extraordinarily eye-opening in terms of what I can expect due the summer - when I'm dropped into the big bad world of work. 

In the meantime, I have done some quick rigging tests with corrective blendshapes and a soft eye rig (driven by a combination of joints, expression and blendshapes). I will post this test up here.

In the coming week I hope to complete my human character's sculpt and begin rigging and texturing - a very time-consuming part of the process. 

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