First off, before we dive into anything too complex, I'd like to talk a little about my inspirations.
Doing a course in Computer Arts at Abertay University, it's a no brainer that one of my biggest inspirations in life is technology.
Not so much the chips and the boards, but more so the power behind it. Ever since I was young, I've had a fascination with it - owning my first computer at 7 and my first graphics tablet and drawing program at 13. But while the link between technology and art is strong, there's also a very fine line between the two. Personally, I've always walked along that line - not seeing the technology as a means to an end nor ignoring the importance of art. This is why I hope to investigate into technical art.
Technical art is a loose term that varies between the film, animation and video games industry and changes from company to company. A technical artist is usually someone who works between the creative art teams and the technical programming teams. I'm hoping to cover a little bit of everything - from rigging to scripting and dynamics to even shaders. Right now, I am hoping to find a niche that will let me develop all those skills and come out with something unique and interesting in the end.
No comments:
Post a Comment