So, it was suggested that I jump into sketching and sketch out some character concepts.
First of all, I looked at existing media for some inspiration. The idea behind this is that I would take an already imagined and fleshed out concept and adapt it to a style that suited me. I looked at myths, fairy tales and stories, but despite there being a wealth of these ideas out there, I found a lot of the actual characters in these stories to be mostly uninteresting. I watched Suzie Templeton's interpretation of Peter and the Wolf - a stop motion film made in 2006 and liked how she modernised the story slightly, as well as putting twists on it. The visual style was stunning, so I drew a sketch to explore the idea:
Ultimately though, I felt uncomfortable working with an idea that wasn't mine, and felt I might have already biased myself towards her remake - and therefore decided to ditch the idea. Overall, as I feel I have the freedom to do whatever I want creatively, the idea of limiting myself so early felt a bit disappointing, so I decided to ditch the idea altogether.
So my next step was to throw together some pictures of stuff I liked into a "style" board.
My problem was, I couldn't find a whole lot of examples for what I wanted it to look like! My main inspiration was Rango, Uncharted 3 and a showreel of a modeller called Ricardo Bonisoli. So instead of struggling finding what I wanted to achieve, I just set ahead and tried it out myself. What I wanted was something Amy Hennig (Creative Director of Naughty Dog) referred to as "stylised realism" - that is, something that is rendered realistically but can be stylistic in form, shape and all other aspects. Here's my interpretation.
Here I took an eye and tried to render some basic textures around it, like the reflection of the eye, the depth of the eyeball, the bumpiness of the skin, the soft and long wiry hairs around the face and the shiny flesh of the eyeball. I wanted to make it a little grittier than depicted here, but decided I was moderately happy with my result as a test.
Next step was to try and create some characters. After a little more soul-searching, I broke down the project into the things that I wanted to achieve technically and found that if I were to create a character (bipedal) and their mount (at least quadrupedal - if not something else) I could cover a lot of the aspects I wanted to create! Hair, fur, cloth, textures and a lot of nice rigging techniques could be included - as well as there being less of a struggle to establish a relationship between the characters through personality. It should be pretty obvious how they interact through their visual appearance this way, so I could make a set of characters that were consistent and interesting!
I thought about nomads travelling in the desert, and I threw together a little sketch:
Although I know that there is little development behind this sketch other than my thinking, it helped visualise the relationship and characters I was looking for, as well as lead me in a direction that I so badly needed. This should mean there should be less struggling from this point on. Onwards and upwards!